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Game Design

A lot of my work that I enjoy lies in the core of game design itself. Skill trees, balancing, physics tuning of vehicles and weapons. I am also very proficient in the Unreal Engine's Blueprint system and using UMG widgets.

 

The examples below are from a game I've been developing by myself: Interstate 66.

Character attributes and skill points being added via the Character screen by clicking the corresponding buttons. This was accomplished using Blueprints in Unreal Engine 4. I made the UI art in Photoshop.

Armor and weapons being installed onto the vehicle by clicking on the corresponding icon in the inventory.

Targeting system is initiated by clicking the 'T' key and cycles through available targets.

The player's vehicle takes damage to specific components and is indicated in the top right HUD.

Targeted enemy vehicle's health is displayed in the targeting widget. The bar gets smaller and the bar changes color as the vehicle loses health.

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